Week 1 (7/4/23) Student: Tai Ser Yeet (0345798) Programme:
Bachelor of Design (Honours) in Creative Media Task: Project 1
INSTRUCTIONS
MODULE INFORMATION BOOKLET
Fig 1.1 Module Information Booklet, Week 1 (6/4/23)
WEEKLY ASSIGNMENT BRIEF AND TRACKER
Fig 1.2 Weekly Briefs & Tracker, Week 1 (6/4/23)
PROJECT 1
WEEK 1 -
First and foremost, Ms. Anis instructed us to choose our
teammates for the group project. We had to have 5 people per
group. Below is a screenshot of my teammates' personal
details.
Fig 1.3 My Groupmates, Week 1 (6/4/23)
After getting into our groups, my groupmates and I began
brainstorming the possible references we could extract from
nostalgic childhood games in many forms such as tabletop, card
games, or even those made from pure sheets of paper. Games
thrown to the table include Temple Run, Subway Surfers, Pet
Society, Purble Place, Monopoly, UNO, and more. In order to
produce a tabletop game that could attract a young and
saturated community, it has to be high on the level of
relatability. For context, players need to be able to connect
with the content and concept of our game in order to find it
interesting and memorable.
Fig 1.4 Group Project Brief, Week 1 (6/4/23)
One idea came about whereby we would create a Taylor's
Edition of the Monopoly board game. The game revolves around
this duckie character getting dictated by his luck with the
school's social customs, be they good or bad. Players would
choose their own style of "duck" character and explore the
facilities set on campus.
In the end, we have finalized our references and decided
on:
1. Malaysian Dream
2. Monopoly (board game)
3. Louis Vuitton’s Playable SS23 Show Invite
4. Mafia Game
Jia Hsuan also suggested visiting a boardgame cafe to observe
the various playing methods of different boardgames and
possibly integrate a few of their interesting points into our
own tabletop game.
DELEGATION OF TASKS
After class, we also opened a couple of documents to keep track of
our tasks and ideas. I was in charge of researching the UNO game
and writing the problem statement.
Fig 1.5 Task Allocation, Week 1 (6/4/23)
Fig 1.6 Miro Board, Week 1 (6/4/23)
DATA COLLECTION
INSTAGRAM STORY
To proceed with our idea of doing a Taylor's Monopoly Board game,
I have created a social media post on Instagram.
Target Audience:
Malaysian University Students
Purpose:
To obtain the various perceptions of Taylor's University from
young students & outsiders.
Benefits to our game:
Helps us increase familiarity and relatability of the game
which makes it much more appealing to our audience
Fig 1.7 Instagram Q&A, Week 1 (6/4/23)
RESULTS OF DATA COLLECTION
Fig 1.8 Responses from Q&A, Week 1
(6/4/23)
WEEK 2 -
DATA COLLECTION
VISIT TO A BOARDGAME CAFE (12TH APRIL 2023)
The place that we visited was called Invictus Forge
located in the Tropicana Gardens Mall. Below are the
pictures and videos that we took during our trip
there.
Fig 2.1 Documentation of the Trip
Q&A, Week 2 (12/4/23)
Fig 2.2 Documentation of the Trip Q&A,
Week 2 (12/4/23)
OVERALL EXPERIENCE & TAKEAWAYS FROM THE BOARDGAME
CAFE
After the trip to the board game cafe, each of us wrote down our
own personal experiences and understandings from playing the
various types of games available. For easy referencing, my
write-up is located on page 4 of the document below.
Fig 2.3 Write-Up of Our Playing Experiences, Week 2
(13/4/23)
On Tuesday, we conducted a meeting whereby each of us was
delegated a task to complete for the ideation stage. Pei Yun and
I were in charge of finishing the fun facts section. I took the
responses gotten from my Instagram Q&A and interpreted their
meaning to form the ideas for action cards.
Fig 2.4 Taylor's Fun Facts Document, Week 2 (13/4/23)
Fig 2.5 Game Experience Document, Week 2
(13/4/23)
WEEK 3 -
MORE DATA COLLECTION
Ms. Anis declared that this week's class was self-directed which
meant there was no class conducted due to the Hari Raya
Celebrations. To make full use of our spare time, my groupmates
and I scheduled a meet-up to play the various Monopoly games such
as the original Monopoly board game as well as the Monopoly
Millionaire Deal Card Game. The purpose of this playtime was to
gain insights into the thoughts and emotions of being a player in
each game. This, in turn, could help us develop new ideas on ways
to spice up our board game and also avoid mistakes made by the
existing games in the market.
Fig 3.1 Compilation of Game Exploration, Week 3
(20/4/23)
Fig 3.2 Compilation of Game Exploration 2,
Week 3 (20/4/23)
OVERALL EXPERIENCE & TAKEAWAYS FROM PLAYING THE
MONOPOLY GAMES
Once again, each of us wrote down our own personal
experiences and understandings from playing the
Monopoly games. My write-up is located on page 3 of
the document below.
Fig 3.3 Write-Up of Our Playing Experiences,
Week 3 (20/4/23)
Fig 3.4 Miro Board for Visual Design, Week 3
(20/4/23)
During this week's meeting, we needed to settle a
couple of things such as choosing the number of odd
& even cards, the number of duck characters, and
the number of players. In the end, these numbers
were determined by superficial aspects as well as
facts relating to Taylor's University.
While we were discussing the monetary system for
our board game, I suddenly had an idea to use cute
components to represent our social and academic
credits. I was envisioning the size of the credits
to be something similar to a small candy.
Fig 3.5 Example of the Cute Components,
Week 3 (20/4/23)
Fig 3.6 Initial Gameplay, Week 3 (20/4/23)
WEEK 4 -
PROGRESS OF PROPOSAL
During class, Ms. Anis came to our group and
gave us useful feedback on our progress. In
short, she said that we wanna create a game that
reflects university life but should avoid the
mention of Taylor's name in order to prevent any
issues of copyright and sensitivity from
arising.
Following Mother Anis's feedback, we tweaked our
game concept and gameplay, and that shall be the
concept that we will present in our proposal.
Besides that, our group divided tasks amongst
ourselves whereby Jacqueline, Pei Yun, and I
focused on completing the action cards whereas
Jia Hsuan & Ember brainstormed on the duck
character designs.
Fig 4.3 Progress for Action Cards,
Week 4 (27/4/23)
WEEK 5 -
TRIAL PLAYTEST I was in charge of making the two dice which are
the normal dice and the +/- dice. YouTube was
pretty helpful in guiding me on how to create the
template for the paper dice. As for my teammates,
Jia Hsuan handled the credits board, Ember with
the character design, and Jacqueline & Pei Yun
with the player tokens and board game
design.
Fig 5.1 Timelapse of Trial Playtest Session,
Week 5 (4/5/23)
Fig 5.2 Evidence of Trial Playtest,
Week 5 (4/5/23)
PROPOSAL PREPARATION After our trial playtest, we discovered many loopholes in
the gameplay and noted them down to make the changes later
on. Although we also felt that the game concept ought to be
developed further, we have decided that we should stop right
there and move on after the proposal because we needed
feedback from Ms. Anis.
The following days were spent prepping for our proposal
presentation documents and slides. Since it was an online
presentation, we thought we could present it together for
efficiency but in the end, we opted to do it individually
and compiled it together due to the lack of time and for the
sake of convenience.
The draft design layout of our game components was designed
by Siew Weng while the duck characters were by Ember and Jia
Hsuan. Despite Ms. Anis's tiring efforts and constant
nagging at us to "keep the design simple", it is clear that
none of us really listened(haha) and proceed with clean and
rather finalized-looking visual elements anyway. (Sorry
Mother Anis). For me, I was in charge of writing the
gameplay rules and basic instructions.
Fig 5.3 Boards & Assets, Week 5
(4/5/23)
Fig 5.4 Game Setup With Assets, Week 5
(4/5/23)
Fig 5.5 Proposal Document, Week 5 (4/5/23)
Fig 5.6 Proposal Slides, Week 5 (4/5/23)
Fig 5.7 Video Presentation, Week 5 (4/5/23)
FEEDBACKS
WEEK 2-
General Feedback:
The game concept was quite interesting
Focus on how to interpret it to make it more appealing to your
target audience
Keep in mind that your target audience might not just consist of
returning students; it might also comprise new students who
might not be familiar with Taylor's fun facts that you had
created
The black crow- can be a bad character because the crow likes
snatching people's belongings especially if they are shiny
Can either illustrate or reuse the visuals created by Taylor's
marketing team, but be creative; you have the option of
recreating the duckies' illustration
For the playtest, make the design ugly
The playtest helps you identify potential issues with your game;
the designed version may be built after the play-test
WEEK 4 -
General Feedback:
Like a game of life (realistic university student life-
balance social and academic life)
Credit points are based on social and academic.
We should change the board game's name to something
other than the university name. This is to avoid
sensitivity and copyright issues because if you want to
incorporate contents that might be detrimental to
Taylor's University's reputation then it is better to
not mention the university at all.
Wordplay of names/scenarios in card games E.g.
Narnia-> Alice in Wonderland
Implement point system: Academic/social credits (E.g.
Likes/CGPA)
To give and take (When the players want other players
to lose something...they themselves would also have to
sacrifice some points)
E.g. You sabotage your friend, but you lose social
points.
REFLECTIONS
Throughout the five weeks, I felt we were quite organized and on track because of our leader, Jacqueline. She neatly created all the documents equipped with hyperlinks into a google drive, assigned each member tasks equally, and most importantly, produced high-quality work. My other teammates were also very cooperative and responsive when it comes to discussing the project hence, making everyone stay on good terms with each other. In terms of the class environment, I appreciated how Ms. Anis took the time to give each team feedback which in turn, could help us view our board game from a different perspective. Not to mention that she always ended class early, giving us more time to do group discussion, and still go home early so that's a plus point. (yay!)
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