GAME STUDIES- EXERCISES


Week 1 (6/4/23)
Student: Tai Ser Yeet (0345798)
Programme: Bachelor of Design (Honours) in Creative Media
Task: Exercises


WEEK 1 

LECTURE 

In our first lecture session, Ms. Anis touched on the origins of games, their purpose, and how the locals integrated various simple games into their lives during difficult times. This gave us a clear picture of how games were planned and enjoyed by many. 

Fig 1.1 Lecture Slides, Week 1 (6/4/23)

WEEK 2 

LECTURE 

Fig 1.2 Lecture Slides, Week 2 (13/4/23)


Ludology
  • competitive play
  • not reliant on a complex story plot 
  • e.g monopoly
Narratology-
  • story-driven play
Stages of how creating a tabletop game: 

R- Research
I- Iteration
P- Playtesting
    - get others to test your game because there is a tendency that we think it might be easy     to play
    - do not use design software such as AI to do this stage. Instead, try to keep it ugly. 

WEEK 3 

LECTURE 

Fig 1.3 Lecture Slides, Week 3 (20/4/23)

  • Sensory Immersion- The moment the players step into the game, think about the sensory immersion. How can you make them feel as though they are immersed in the theme of the game?
  • Challenge-based immersion
  • Imaginative Immersion- how can you make the players imagine the scenario?


INSTRUCTIONS

MODULE INFORMATION BOOKLET

Fig 2.1 Module Information Booklet, Week 1 (6/4/23)


WEEKLY ASSIGNMENT BRIEF AND TRACKER

Fig 2.2 Weekly Briefs & Tracker, Week 1 (6/4/23)

EXERCISE 1- PERSONAL GAMING HISTORY

WEEK 1 -  

For our very first individual exercise, we were instructed to list down a few of our favorite childhood video games which were rather memorable and brought a lot of happy emotions. The games that I listed in the first few pages of the slides were either from a website called y8 games, a Facebook-operated game, or a mobile application. 

Later, I narrowed down my top 3 favorite video games that I frequently play and follow up with updates as well. I also provided points regarding the best & worst parts of the game and concluded the presentation slides with traits that every game should have in order to be successful. 

Fig 3.1 Planning of Exercise 1 Task in Google Docs, PDF, Week 1(10/4/23)

Fig 3.2 Final Submission of Exercise 1 Slide, PDF, Week 1 (10/4/23)

Fig 3.3 Final Submission of Exercise 1 Recorded Presentation, YouTubeWeek 1 (10/4/23)

EXERCISE 2- WHAT MAKES THIS GAME PLAYFUL?

WEEK 2-

Fig 4.1 Planning of Exercise 2 Task in Google Docs, PDF, Week 1(10/4/23)

Fig 4.2 Final Submission of Exercise 2 Slide, PDF, Week 2 (23/4/23)

Fig 4.3 Final Submission of Exercise 2 Recorded Presentation, YouTubeWeek 2 (23/4/23)

EXERCISE 3- WHAT MAKES THIS GAME PLAYFUL?

WEEK 3-

Fig 5.1 Planning of Exercise 3 Task in Google Docs, PDF, Week 3(30/4/23)

Fig 5.2 Final Submission of Exercise 3 Slides, PDF, Week 3 (30/4/23)

Fig 5.3 Final Submission of Exercise 3 Recorded Presentation, YouTubeWeek 3 (30/4/23)

EXERCISE 4- RE-MEDIATING THE NON-DIGITAL?

WEEK 6 -

Fig 6.1 Planning of Exercise 4 Task in Google Docs, PDF, Week 4(14/5/23)

Fig 6.2 Final Submission of Exercise 4 Slides, PDF, Week 4 (14/5/23)

Fig 6.3 Final Submission of Exercise 4 Recorded Presentation, YouTube, Week 3 (14/5/23)


REFLECTIONS

I felt that these exercises have truly taught me how to analyze a board game in detail. For example, board games often include small challenges and milestones throughout the game in order to prevent players from getting bored easily. By doing so, players could consistently gain a sense of accomplishment from seeing their own upwards progress as a player. Through this realization, I am able to discover some key points that our own board game was lacking and apply suitable solutions to combat the problem. Besides that, through these exercises, I was able to reminisce on the games I used to play during my childhood days and that made me feel nostalgic but somehow rather content.


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